Class Franson.Map.IOverlay
- Known Subclasses:
-
Franson.Map.Track
Franson.Map.AlarmMarker
Franson.Map.Polyline
Franson.Map.VehicleMarker
Franson.Map.Marker
if you only need to add map support you don't need to implement this
interface for objects added to the map (or rather onto a layer)
Methods
void
destroy()
destructor
void
initialize(layer)
- Parameters:
-
layer
<Franson.Map.ILayer>
(Not a Map)
- Returns:
void
boolean
isHidden()
ok to specify here?
void
redraw(force)
- Parameters:
-
force
<boolean>
- Returns:
void
void
remove()
note that you should(must) not call this directly,
rather use
map.removeOverlay(marker) (which will call this)
see
GOverlay.remove()
Events
onvisibilitychanged
(
visible
)
- Parameters:
-
visible
<boolean>